Final Fantasy XIII: Part Two

Join us for an even bigger, girthier part two! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to...
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Final Fantasy XIII: Part One

This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This...
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Spotlight: Nasir Gebelli

Nasir Gebelli       By Kaleb Schweiss Nasir Gebelli was a programmer for Square Enix. He was part of Square’s A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that’s not the first project Nasir took on at Square, nor was it his first programming job....
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The History of Square-Enix – Part 3: Reign of Dragons

This week, Joe prepares another excellent information segment on the History of Square Enix. This time, we learn about how Enix was stomping Square in Japan. This is in regards to the sales numbers between the first four Final Fantasy and Dragon Quest games. We discover how long...
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Final Fantasy XV Predictions II

This week,  Kaleb and Joe discuss their newly formed theories behind the release date for Final Fantasy XV. We also answer a few questions, and gave a timeframe for beginning Final Fantasy XIV. Enjoy the grind! Check out this episode!
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Mr. T for the Final Fantasy VII Remake

This week, we have a short episode discussing the Final Fantasy VII remake. We found a petition on change.org asking Mr. T to voice Barrett in the upcoming Final Fantasy VII remake. We also discuss the IOS release of Final Fantasy VII. Enjoy the grind guys! Check out...
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Automation in Final Fantasy

This week, in light of the more recent Final Fantasy battle systems, Kaleb and Joe discuss the evolution of automation within the Final Fantasy series. We discuss how we feel it’s largely based upon the increased size of the games, as well as the increased complexity of each...
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