The Path of the Twelve

This week, we discuss the cutscenes from the 1.0 version of Final Fantasy XIV. We watched a video of all the cutscenes before hand, and discussed the differences between 1.0 and 2.0. We also ran through the story line, and discussed the events thereof. We also discuss the...
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What Final Fantasy XV Needs

This week, we discuss what staples in the Final Fantasy series we feel are necessary in the fifteenth installment. We cover the need for cactaur, moogles, chocobos, hunts, and overall a good story. It’s also important to us that the game is enjoyable; obviously. We also discuss a...
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Mythic Origins of the Weapons, Part One

This week, Kaleb gives a rundown on the lore behind a few of the weapons from the Final Fantasy series. We discuss Masamune, who is revered as the greatest swordsman in the history of Japan. We then touch base with Ragnarok, which is essentially the Norse version of...
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Final Fantasy XIV and Joseph Campbell

This week, Joe and Kaleb discuss the similarities between passages from Joseph Campbell’s Hero with a Thousand Faces. We talk about our progress within Final Fantasy XIV, and discuss the All Saints Wake quest announcement. We also touch on breaking the show up into different seasons. We ask...
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Final Fantasy XIII: Part Two

Join us for an even bigger, girthier part two! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to...
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Final Fantasy XIII: Part One

This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This...
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Spotlight: Nasir Gebelli

Nasir Gebelli       By Kaleb Schweiss Nasir Gebelli was a programmer for Square Enix. He was part of Square’s A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that’s not the first project Nasir took on at Square, nor was it his first programming job....
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