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The Seventh Umbral Era

This week,  Kaleb and Joe tackle the remaining cutscenes in Final Fantasy XIV 1.0. This time, we discuss the empire’s plan to use Meteo to wreak destruction upon Eorzia. We discuss the similarities in the Garuda primal, and also discuss how it leads directly into A Realm Reborn....
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Crystal Defenders

This week, we listen to a review of Crystal Defenders. This game takes place in the world of Ivalice. Once we finish up listening to the well put together, and drop heavy hilarity, we move on to discuss the influx in news regarding the Dissidia arcade game. Squall,...
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The Path of the Twelve

This week, we discuss the cutscenes from the 1.0 version of Final Fantasy XIV. We watched a video of all the cutscenes before hand, and discussed the differences between 1.0 and 2.0. We also ran through the story line, and discussed the events thereof. We also discuss the...
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What Final Fantasy XV Needs

This week, we discuss what staples in the Final Fantasy series we feel are necessary in the fifteenth installment. We cover the need for cactaur, moogles, chocobos, hunts, and overall a good story. It’s also important to us that the game is enjoyable; obviously. We also discuss a...
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Mythic Origins of the Weapons, Part One

This week, Kaleb gives a rundown on the lore behind a few of the weapons from the Final Fantasy series. We discuss Masamune, who is revered as the greatest swordsman in the history of Japan. We then touch base with Ragnarok, which is essentially the Norse version of...
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