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Necron

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  • Final Fantasy XV Is 60 Percent Finished

  • The new Gold Saucer will bring chocobo racing from Final Fantasy VII, Triple Triad from Final Fantasy VIII, and a bunch of other mini-games and activities. Final Fantasy XIV patch 2.51 is due out next week, on 24 February.

  • During camping, players will be able to have their party eat meals cooked by Ignis, the driver and chef of the group. Eating will give status buffs and other effects to aid in the party’s travels.

  • ‘Final Fantasy Type-0 HD’ Gets Rather Bleak In New Trailer

  • What you may have noticed about the video, which was from the recent Active Time Report Page 4.0 broadcast, is that its somewhat choppy in places and seems to jitter and jumper a bit. Well the game’s director, Hajime Tabata, has since mentioned that the demo build of the game won’t reach 1080p and won’t even be running at 30 frames per second.

  • you’ll be able to save and load your progress.

  • As reported by Nova Crystallis, Square Enix announced at the Taipei Game Show over the weekend it has partnered up with XPEC. XPEC is a Taiwanese company that will help finish off developing Final Fantasy XV.

  • Final Fantasy XV director, Hajime Tabata, said it was important to collaborate with XPEC. He described the game as a “large scale project” and it was necessary to have XPEC there to help them finish off its development.

  • XPEC themselves explained it was an honor to work on a project like Final Fantasy XV. They said most of the staff are big fans of the Final Fantasy series. XPEC were responsible for working on the train station level that was revealed over the weekend. They couldn’t show much footage though as they are heavily involved with the second half of the game.

  • Honors to the best games of 2014 won’t be the only thing handed out at the 15th Annual Game Developers Choice Awards on Wednesday, March 4 in San Francisco, with Final Fantasy Creator Hironobu Sakaguchi set to receive the Lifetime Achievement Award for his contributions to the world of gaming.Meggan Scavio, General Manager of all GDC events, talked about Sakaguchi:

  • Over his illustrious and thriving career, Sakaguchi-san has established some of the most successful entertainment franchises of all time, and helped cement the RPG genre in Japan and around the world. But the gaming world owes an even greater debt to Sakaguchi-san and team for making a compelling game narrative as important to game development as its graphics and sound.

  • Final Fantasy helped pave the way for game stories that dealt with death, regret and character development in a mature and significant way, and we’re proud to honor Sakaguchi-san as a true leader in the space, and an inspired game developer.

  • During a livestream from the Tokaigi Japan Game Party, Producer and Director Naoki Yoshida appeared to tease an upcoming Xbox One port of the game by holding up an Xbox One controller. While of the course the controller is compatible with the PC version of the game, it was never used during the demonstration. Additionally, Yoshida-san has previously explained that while Square Enix was ready to work on an Xbox One version of the game, it would only do so once Microsoft allowed cross-platform gameplay. He even went so far as mentioning the possibility of having servers with only Windows and Xbox One gamers. With Microsoft recently announcing cross-platform play, perhaps this is the sign that we will soon hear about FF XIV’s Xbox One release.

 

Tactics:

Here are a few quick pointers for racing the Chocobo Trainer on its highest difficulty:

 

If you are trying to get the sun sigil, you will need to finish this race with a time UNDER 0.0 seconds. I have had a race time that finished at exactly 0.0 seconds and I only won a shitty item. In order to achieve this time you need to shoot to get between 12 and 15 balloons, while only getting hit once or twice if you are fast enough to the finish. It’s very difficult but these tips will help you. And remember, use the DPad, it makes maneuvering your chocobo a little easier. Also remember that if you run into an invisible “wall” it will cause your chocobo to make a hard turn back on course. This is sometimes useful when you need a quick dodge.

 

The first ramp like area will try and trick you into thinking you can pickup a balloon or two by moving left. DONT do it! This will cause the trainer to move ahead of you and you won’t get a single balloon. Instead stay right, as your goal is to gather a couple balloons and be in front of the trainer as you round the corner.

 

Being ahead of the trainer as you round the corner will cause most of the birds to target the trainer. This helps free you up to gather more balloons without the risk of getting hit yourself. It is very important that you attempt to stay to the right as much as possible, as moving more to the center or left will cause the birds to start targeting you. It is also important to note that while there are some sets of birds that target the trainer while you are in the lead, some will aim for you regardless. These usually give you enough time to dodge them if you are paying attention.

 

During the second turn, try to stay to the right as you head into the final leg of the race. This last stretch is where a bit of luck comes in as the birds are a little more unpredictable. If you stay the right you will have a better chance of avoiding the birds, but the balloons are scattered all over the place. Only make very calculated attempts at collecting balloons in this last area as you can be hit multiole times in a matter of seconds and end a promising run.

 

A last bit of advice, if there are a few balloons in a row at the very end of the race on the left hand side, you can attempt to collect them as the birds don’t always have the time to fly into this area. It can be dangerous getting over here so only do it is you need that last balloon or two to get your target time.

 

Good Luck!

 

Remix:

FFIX – Final Battle (Necrons Theme) – Remake #133

https://www.youtube.com/watch?v=1vSWQf7dL3c


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One thought on “Necron

  1. John says:

    I never had a problem with Necron.

    I always took his final appearance as a purely symbolic gesture rather something that logically follows from the plot, and I’m OK with that. Sort of like a dream sequence in a movie, which maybe be a little irrational but thematically consistent. To put in the simplest way possible, Necron represents the fear of death that is prevalent throughout the game.

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