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Final Fantasy VIII: Part Two

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Game Chapters:

Fire Cavern

SeeD Field Exam

SeeD Inauguration

First Mission

Timber TV Station

Galbadia Garden

Tomb of the Unknown King

Assassination

Galbadia D-District Prison

Galbadia Missile Base

Secret of Balamb Garden

Fishermans Horizon

Occupied Balamb

Trabia Garden

Clash of the Gardens

White SeeD Ship

Esthar

Lunatic Pandora

Rinoa

Time Compression

The Future

Ultimecia Castle

 

Story

 

Gameplay

 

Music

 

Legacy

8.15 million copies, 3rd largest ff game

 

Ranking

 

 

Questions:

 

VOID

In my last playthrough of FFVIII I only summoned a GF once in the entire game.  I found it much easier to just optimize the Junction system and ignore summoning GFs while in battle.

 

So, I have two questions for you:

 

Did you find yourself using the GF command often in battle?

 

Who was your favorite GF?

 

Shinru:

We seriously need more FF final dungeons to be like this.

 

FF3 had an epic final dungeon as you guys know *laughs*

FF5 had a great final dungeon area, lots of bosses and it felt like a real journey to The Void

FF6 was pretty atmospheric

FF7 was atmospheric and felt like a trek to the Lifestream part of the planet’s core

 

Then we have FF8 which was a arguably one of the best. Maybe not as loved or iconic as say FF7’s final dungeon but FF8 really nailed it for the final dungeon area.

 

Great music

puzzles, exploration, rooms and unique enemies and bosses

exciting final boss

 

All made for a great dungeon.

 

What are your thoughts on the final dungeon of FF8 and do you think it is one of the best in the FF series?

Would you like to see a return for more final dungeons like this in future games?

 

VOID:
After completing the game, how do you feel about the junction system?

 

Did you guys break it in any of the ways that you can or did you try to play the game without abusing it?

 

VOID:

In most Final Fantasy games there tend to be parts that really suck me in and keep me playing.  The pacing is just perfect and inspires me to continually make progress.  There are also parts of each game that seem to drag on much longer than they should.  These are parts that often cause me to lose my momentum or put the game down for days at a time.

 

In your playthrough of FFVIII which sections of the game do you think were the best paced and which were the worst paced?

 

 

Shinru FF8 Review:

First off let just get what is wrong with the game out of the way first.

 

The battle system, drawing system, junction system, magic and enemies levelling up with you in the game.

Maybe if they worked on it more it could have been better but what we got wasn’t that good.

 

I basically played the game and never even went over level 20 with Squall.

drawing magic early on is a chore, magic is ruined because you never want to use it and waste it.

junction magic and re arranging it becomes tedious especially if you switch party members.

The battle system can easily be broken, basically I got the Lionheart and kept Squall always low health and would press the circle button constantly until his limit break would trigger and then I would just kill basically every boss in either 1-3 turns of repeating this.

 

Also the card game is really hard once rules change and unless you look up guides you don’t really know what you are doing and it makes for a very annoying experience.

 

Now for the good.

 

that Siren summon :)

Zell is awesome.

Laguna is awesome.

Quistis is hot.

Rinoa is beautiful.

Squall is fun for some angsty teens to relate with… and he creates a language out of just using ellipsis to speak lol. Now one thing I enjoy is that he progresses as a character and once he really gets his act together thanks to Rinoa he changes and becomes a better person. I really liked that character development.

 

As far as the story goes I really like the idea of “time travel and outer space witches in a scifi world”

 

Ragnarok is the coolest airship ever to be in an FF game I think.

 

Find Your Way is a great creepy and eerie song.

 

Mashing square during summons is fun because you finally get something to do during summons, although they are way too long in this game. I did enjoy the idea though.

 

I enjoyed the game’s “romance” theme and I know lots of fans like myself like the game because of it.

That Waltz for the Moon balroom dance scene was fun and even the part in outer space where Squall has to catch Rinoa is great.

 

And yes even the ending when Eyes on Me plays is fun. I actually like the song unlike some people :P

 

Overall I enjoyed the game but its the weakest of the PS1 FF games, FF7 and FF9 are much better.


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